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Thursday, October 27, 2005

Homework...

The pressure of homework is accumulating. I think I'm going to die this weekend... But I have no intention to do it all.

Monday, October 24, 2005

Online Game 淺談

大家都知 Online Game 係點玩,但係又知唔知點解咁吸引呢? 收月費嘅,個個都知點賺錢,但係 D 免費嘅 Online Game 又係點賺錢呢?

以小弟玩緊嘅「熱血江湖」為例,又要 set 一堆 server, 又要不斷咁加 feature, 又要唔收錢。你會唔會肯投資? 今次先講吸引力,下次再講賺錢方法。

其實 Online Game 不外乎打怪獸、練功、升級、解任務。隻隻 Online Game 都係咁,玩與唔玩,就要睇幾樣因素:
  1. 宣傳、口碑 - 第一當然要俾人知道先
  2. 入場費 - 當然通常都係好平,吸引玩家
  3. Server 質素 - Server 如果好 Lag, 就聽執都得
  4. 人物畫功 - Q版、大人版,可愛、恐佈任君選
呢幾樣就差不多決定有幾多人入場玩。好喇,跟住就要取決於隻 Game 嘅控制有幾復雜,即係如果攪到好似 Doom 咁幾百個制,又攪到頭暈眼花,真係幾難留得住人長玩。
  • 一開始,打怪獸最緊要易打,俾咗滿足感人,升級又快嘅,咁玩家自然有快感啦!
  • 跟住一班人又可以組隊打怪獸,交朋結友嘅因素,已經係一個好大嘅誘因(例如叫埋自己好友一齊玩,又或者同另外一半一齊玩)。其實,如果計經驗值度計得好,可以令人感覺升級升得快 D, 咁咪可以今到呢班人定時定候練功。
  • 到解任務,獎品同獎金唔少得,任務同任務之同嘅關係 set 得好,令到唔解任務唔得,咁當解任務後,又有滿足感俾玩家。
  • 升到某一級時,可以開新門派,做掌門,呢個就無得頂。
  • 當然,賺錢係每隻 Online Game 都唔少得嘅項目,開舖頭係一個好大嘅誘因。
總括嚟講,一隻 Online Game 可以吸引到唔同嘅人:
  1. 升級
  2. 交友 - 我見過有人不斷將寶物送俾人去建立友誼
  3. 賺錢
呢 D 都係可以帶俾玩家嘅滿足感,當加入埋競爭原素,咁可能有玩家見到另外一個人嘅攻防皆強,就自然想急起直追。而商機,就係响呢度出現。

Friday, October 21, 2005

Gaming Addiction

These two months, I am addicted to a Korean game. I need to stop it as soon as possible. The homework is going to kill me soon.

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